Wednesday, July 10, 2019

Augmented Reality in Schools

Google free use photo
Augmented Reality (AR) is a great way to enhance learning.  As defined by Goerner (2016) “augmented reality superimposes an image, video, or other digital overlay onto a view of the real world in real time.”  Implementing AR into your library or classroom can be a great way to help students gain knowledge about things they have never experienced in the real world.  Goerner continues to share that AR “encourages interaction, creates rich experiences, and helps students understand the real world, all while improving teaching materials and specializing content.”




If you are looking for a way to implement augmented reality in your schools for all age groups, then Quiver is one app to try.  Quiver works with a simple app and coloring pages, most of which can be downloaded for free. Students simply color a page with crayons or colored pencils (dark markers may not work), then scan the picture using the Quiver app to bring the images to life in 3D augmented reality.




Quiver currently has four different app options; Quiver, Quiver Education, Quiver Fashion, and Quiver Masks.  The apps are available via iOS and Android. All of the Quiver apps are free, except the Education version. The Education version has a one time purchase price of $7.99 for the app.  Quiver Education contains content for various subjects from science, social studies, math, and language arts. Students can interact with augmented reality images to answer questions, manipulate images, and visit landmarks.  Look at the videos below to see the possibilities of using Quiver with your students.







Resources

Goerner, P. (2016). Augmented reality. What's next?. School Library Journal, 62(9), 19-20.


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